Facial Skin Retouching is the core of portrait post-processing. Evoto provides five approaches: Even with Dodge & Burn, Sculpt with Dodge & Burn, Textured Smoothing, Frequency Separation, and Skin Softening. Each serves a different purpose and can be combined for professional results.
How to do it
Even with Dodge & Burn: automatically smooths wrinkles, reduces blemishes, and corrects uneven tones using high-end D&B techniques.
Sculpt with Dodge & Burn: enhances facial dimensionality. Use the Facial Features slider for eyes/lips/nose depth and the Facial Contours slider for bone structure definition.
Textured Smoothing: refines skin tone while preserving natural highlights, shadows, and texture. Ideal for subtle refinement.
Frequency Separation: separates texture (high frequency) from tone (low frequency) for independent control. Increase High Frequency to sharpen texture, increase Low Frequency to smooth tonal variations.
Skin Softening: targets low-frequency smoothing while preserving texture detail. Avoid over-applying.
Combine Even + Sculpt Dodge & Burn for best results.
Try it
Open a portrait. Apply Even D&B at 60%, Sculpt D&B at 30%, and compare with just Skin Softening at 60%. Notice how D&B preserves more dimension.
Watch out for
Frequency Separation at high Low Frequency values creates a fake, overly smooth look.
Always check at 100% zoom — skin retouching artifacts invisible at fit-to-screen become obvious at full size.
Source: Skin Retouching — Evoto Support